![]() However, it's still fantastic, because it refreshes when you cast 1st-level+ conjuration spells. It's got much more flexibility than Shadow Step in where you can go, and also allows you to switch places with allies, but it's limited in how many times you can do it per day. The other class feature of note is Benign Transposition, available to Wizards in the School of Conjuration also at level 6. The good news is that Shadow Monks have got lots of utility from their Shadow Arts feature, which allows limited spellcasting, but most of their support and utility still comes from punching crap. This is the only truly at-will teleport in the PHB, but you're limited to only teleporting when both you and your destination are in dim light or darkness, which severely limits your options in outdoor, daytime encounters. The first is Shadowstep, the level 6 features for Monks taking the Way of Shadow. However, there are two teleportation-focused class features that can help with that. This is a problem for what you're looking for because spell slots are a limited resource, meaning that if you teleport too much, you can't do much else, and if you do too much else, you won't be able to teleport as much as you like. The main way to teleport is through spells. Your main choices for teleportation-focused characters are pretty limited in 5e, but it can get close. Each teleporting creature (or the target object) takes 3d10 force damage and the DM rerolls on the table to see where you wind up (multiple Mishaps can occur, dealing damage each time).Elaborating on what /u/Trigger93's saying Mishap: The spell's unpredictable magic results in a difficult journey. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Similar Area: You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. ![]() If you were teleporting to a Coastal city and wound up 18 miles out at sea, you could be in trouble. The DM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as north-east, 3 as east, and so on around the points of the compass. For example, if you tried to Travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. Distance off target is 1d10 x 1d10 percent of the distance that was to be travelled. Off Target: You and your group (or the target object) appear a random distance away from the destination in a random direction. On Target: You and your group (or the target object) appear where you want to go. Perhaps you tried to scry an enemy's Sanctum but instead viewed an Illusion, or you are attempting to teleport to a familiar Location that no longer exists. "False Description" is a place that doesn't exist. "Description" is a place whose Location and Appearance you know through someone else's description, perhaps from a map. "Viewed Once" is a place you have seen once, possibly using magic. ![]() "Seen Casually" is some place you have seen more than once but with which you aren't very familiar. "Very Familiar" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. "Associated Object" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's Library, bed linen from a royal suite, or a chunk of marble from a Lich's Secret tomb. ![]() The DM rolls d100 and consults the table.įamiliarity: "Permanent Circle" means a permanent Teleportation Circle whose sigil sequence you know. Your familiarity with the destination determines whether you arrive there successfully. ![]() The destination you choose must be known to you, and it must be on the same plane of existence as you. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature. This spell instantly transports you and up to eight willing Creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |